"Internet of Things": you may have heard of this phrase cropping up in the media recently, especially as everyday objects are becoming repurposed for modernity.

You may even me wearing one of the objects right now...

The way the collection is handled differs from each phase of the collector’s lifetime.

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Used to describe an evolution of the shared network we are living in, the “Internet of Things” is actually a parallel moment in time that also helps describe the shift from net art to the Post Internet within the art industry.

Experts have noted that the last generation of the internet was a product of people: data, images, recordings, games, books and commerce.

All of that was created by people, for people, and about people - the Internet of People.

The Internet of Things, on the other hand, is a term used to describe a next step in the evolution of the internet: augmented "smart" objects, accessible to human beings and each other over network connections.

​Essentially things (objects) are starting to share experiences with other things.

Examples include:


The world’s first interactive doll. Hello Barbie uses Wi-Fi and speech recognition technology in order to create unique experiences with their owners through learning and interactive games


Produced by Withings, Kérastase and L'Oréal, the Kérastase Hair Coach collects data when the user brushes their hair. An inbuilt microphone is said to listen to the sound of the brushing and identify patterns in the movement.


Absolut is in pursuit of a bottle that talks to its customers in order to continue a branded experience after its purchase. This will turn the vodka company from a product to a more service-oriented company.


Altiux has created a portfolio for “smart cities” that help reduce operational costs, optimize energy usage, to determine where illumination is needed to improve the efficiency of our cities


In January 2016, Samsung announced its ‘Family Hub’ refrigerator with a HD resolution screen that allows consumers to use their phone to post content, use a calendar, pin photos and write notes. Consumers can also use it for online shopping.


It is no coincidence that the transition of the internet from computer devices to real-world physical objects has happened at the same time that Post Internet art started to emerge.

The art world has a tendency to follow the moments of today and, much like other industries, if it fails to adapt and move with the times then it risks irrelevance.

What makes art valuable is its ability to apprehend the conditions of our lives and articulate them in such a manner that they become tangible as propositions and questions.​

Pixelrealism methodology is the first step to take the Internet of Things from the screen to the canvas. It will be interesting to find out how artists may adapt the internet further into the canvas or the paper.

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